All you need to know this is the greatest shooter in existence, partly due to the physics engine. I'm sure it plays a major role in the fact this game remains a popular online shooter. You'll be seeing me abuse the physics a lot, so prepare yourself for lots of bunny jumping and the associated grunting sound! Original archived version available at the Let's Play Archive. Topics: let's play, quake, wugga, id software
A lengthy interview with John Carmack, Technical Director and co-founder of Id Software. The interview is centred on Doom 3, and split into 4 parts (although can be viewed as a continuous video since they follow straight on from each other). The topics covered include: Part 1: Graphical effect details in the Doom 3 engine, then how gameplay and graphics will be moving forward with the game. Part 2: The lighting model in Doom 3 (and details on the requirements of the graphics card in the game),... Topics: Interview, John Carmack, Id Software, QuakeCon, Doom 3
Interview with Todd Hollenshead, CEO of Id Software, about QuakeCon 2002, and the showcased games Doom 3, and Return to Castle Wolfenstein on consoles. Includes gameplay, design and technical details of Doom 3, and how RTCW was progressing to put on consoles. Also mention of Quake 4 which was announced and put into early production around the time. [Thanks to Fileshack for the video source] Topics: Interview, Todd Hollenshead, Id Software, QuakeCon, QuakeCon 2002
For more information, see http://tasvideos.org/1508M.html Commander Keen 5: The Armageddon Machine (1991) is a part of the popular Commander Keen saga, developed by id Software. It is a direct continuation of the previous episode, in which Keen has learned from the Oracle of Gnosticus IV that the evil Shikadi plan to blow up the galaxy with their doomsday device, the Omegamatic ("It slices! It dices! It causes a 100,000 light year-diameter quantum explosion!"). Naturally, he sets out... Topics: Commander Keen, id software, jpc, TASVideos, Tool Assisted, Speedrun, sgrunt
Not the best home port of the game, but I dont think that is the fault of the 32X. The core game is mostly intact, and comparable withthe Original Doom release (Not ultimate). Not to bad graphicaly for the megadrive addon and likely looked alot better seen on an old crt tv. The worst aspect is the music which can be called a zero effort. Perhaps the game was simply rushed out before it was really completed. I guess sega just had to put something out to say they have doom on there console too,... Topics: ID Software, Sega, Genesis, 32X, Game, Console, Doom, FPS, Longplay, Complete, Ending
Sam Parker interviews Todd Hollenshead (CEO, Id Software), Christian Antkow (Designer, Id Software), about Doom 3. Includes early information about the game (gameplay, story, sound, lighting, multiplayer), concept designs, and some in-game test footage. [Thanks to Fileshack for the video source] Topics: Interview, QuakeCon, QuakeCon 2002, Id Software, Sam Parker, Todd Hollenshead, Christian Antkow
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack July 17th 2004), runs for nearly three minutes showing ingame- and interview footage. Some of the interview footage is from the "History of Doom 3" piece. This piece is a short wrapup of the game. Interviewee's are Robert A. Duffy (Lead Programmer), Kevin Cloud (Artist/Co-Owner), Tim Willits (Lead Designer), John Carmack (Technical Director/Co-Owner) and Jim Black (Development Relations Account Manager). [Thanks to... Topics: Interview, Doom 3, id Software, Robert A. Duffy, Kevin Cloud, Tim Willits, John Carmack, Jim Black
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack on July 23rd, 2004, while Doom 3 was released August 2004 in America), offers a whole bunch of gameplay footage and interviews with the people at id Software about development of the game. Interviewees (in order of appearance) include John Carmack (Co-Owner/Technical Director), Tim Willits (Co-Owner/Lead Designer), Todd Hollenshead (Co-Owner/CEO), Kevin Cloud (Co-Owner/Artist), Steven L. Kent (Author of "The Making of Doom... Topics: Interview, G4, Doom 3, id software, John Carmack, Tim Willits, Todd Hollenshead, Kevin Cloud,...